How I experimented with games to change the world

Responsible investment, carbon footprint, and DEI, as well as other serious issues, were all discussed and tried using games.

Why It Matters

For decades, gamification has been used to influence us and modify our health habits. Now, changemakers are testing the concept with social change, with the idea that games could open new possibilities for mobilizing citizens and organizations and breaking the cynicism toward the future.

Serious games aim to educate players. More than 3,000 people have played “Le Responsable” over the last 10 years; a few finance professionals, but most of the players have been students and average citizens.

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